Wednesday, February 29, 2012
#17: Flux Magazine is moving into the digital age with interactive content
I'm so proud to be a part of Flux Magazine. Not just because we have so many talented storytellers on staff, but because we're constantly innovating to take on the challenges of the digital age. Last term, Multimedia Producer Lauren Geschke and Manging Editor of Multimedia Iris Bull created an interactive flash application to accompany a story by Neethu Ramchandar documenting the struggles deaf and hard-of-hearing students face in school. It was the first time anyone on staff had ever used flash, and the project turned out remarkably successful. That term Iris also created a Flux Pong game that unfortunately cannot be accessed from the website.
This term, multimedia producers Lauren Geschke (keep an eye on this one, employers), Jacob Reichman, Rebecca Schnoor, and Jarek Hollender created another interactive flash application showing the effects of the Port Orford, Oregon marine reserve on the small fishing town. When comparing the two flash applications, it's amazing to see how much we've improved over just one term.
In spring, we'll be embarking on our first ever mobile publication. It's an impressive step for a student-run magazine to take in the world of digital publishing. Luckily, we have Mike Munoz and Max Brown on staff to lead the way. Last year both Mike and Max worked on Oregon Magazine, the University of Oregon's first mobile publication. The magazine is currently available for download in the iTunes store. Our first attempt will be a learning experience, but the great thing about Flux is that we're quick learners. What's exciting is we're doing the same kind of work as publications ike Vanity Fair, Martha Stewart Magazine, and Wired. Who knows? Flux might quickly become an innovator in the digital publishing industry.